Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. 

Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.

This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.

Hope you like it!

While Nintendo isn’t likely to do something like this themselves, It would fit just as excellently into its own original setting.

If you get an indie developer to do something with this, please bring me on board for concept art, tia.

Reblogged from onjiboo-deactivated20131109


The Brain Space - Olson Kundig Architects 

Super proud of my cousin - he was part of the great team that put this design together at the Olson Kundig firm.  I want to work in this space. 

The Brain is a 14,280 cubic-foot cinematic laboratory where the client, a filmmaker, can work out ideas. Physically, that neighborhood birthplace of invention, the garage, provides the conceptual model.The form, by Olson Kundig Architects, is essentially a cast-in-place concrete box, intended to be a strong yet neutral background that provides complete flexibility to adapt the space at will. Inserted into the box along the north wall is a steel mezzanine. All interior structures are made using raw, hot-rolled steel sheets.

Reblogged from christopher-kuehl